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  • The Vale – Formally known as The Corranna Vale, this valley is tucked up in the World Range about 1000 miles east of The City-State of Dayluun. It is bounded on the north, east, and west by mountains that hook around in the south and almost completely enclose the area from the outside world, but not quite. The Ahl’ Gorran river falls from the World Range and flows south through The Vale, past Haven where it splits around an island of about five square miles, and then out of The Vale, and into an immense forest south of the World Range before eventually reaching the sea. There are a number of towns and villages that dot The Vale though Haven, Bydale, and Gorran’Dhaak are the three most populous…unless you include R’Ahn’Gorran, the capitol of the Stonefolk empire of Gorran, but its carved out of the mountains over 500’ above the valley floor. The Ahl’Gorran river flows through the World Range and the lowest level of R’Ahn Gorran before it falls into The Vale.
    • History
    • Settlements and Their Features.
      • Haven – A predominantly human village in the south of The Vale, but with an extremely diverse population. Nearly all races are present in the local residents beyond those that stay awhile and adventure in area. As far away as Dayluun, and further The Corranna vale is known to be rife with adventure particularly due to the nomadic nature of many of the Smallfolk who take stories with them when the go to see the world.
        • The Five Families – Five wealthy and/or influential houses in Haven that, during the age of Loki III fought off a terribly red dragon, and then defended The Vale from a powerful Demon. They have become fixtures in Haven’s community over the past century and a half, though House Daneer, and Popov dwindle the Hammer, Krumlish, and Ostur families are thriving.
        • The Plaza – A well paved part of town dominated by the Guard Tower, and training yard in the northeast, the Temple of the Rising Sun in the southeast, Krumworks and the stables in the northwest, and The Dragon’s Head in the southwest. A bazaar is frequently setup in the plaza, and folks of all ages are frequently seen hanging around near the fountain in the center, or browsing the wares of one of the local vendors.
        • The Dragon’s Head Inn Tavern & Brewery – Founded by Alestair Ostur after he, and the other members of what would come to be known as The Five Families slayed a huge red dragon named Drexix’Ibanfarshanx. Alestair dealt the beast the killing blow when he leaped onto its head and jammed his daggers into its eyes. From his share of the hoard he built The Dragon’s Head Tavern where the stuffed head of the huge red dragon hangs from the ceiling with the infamous daggers still occupying its eye sockets. The Dragon’s Head has remained in the family for over 150 years, having expanded into an Inn and Brewery as well. It is currently operated by Barrend Ostur, with his wife, Sandella, managing the Inn, and running the kitchen, and his brother Geoffrion as brewmaster. Barrend and Sandella also have three daughters Abigayle, Elayne, and Isabelle who help out with the day to day operations of the establishment. Abby is known as one of the best sources of information and rumor in the entire Vale, but also for her promiscuous reputation.
        • Order of the Rising Sun – Founded by Loki III, The Lightbringer after the desolation of what is now known as The Black Isle, this temple sits on the south side of the plaza, and is home to quite a few priests, and acolytes as well as many holy warriors often coming out of the Hammer family. Noted clergy are Jo’n, a frail old man who’s frequently accused of perversion though Gabriella Silifrey speaks well of him, and of course Moraine Hammer, current matriarch of the family, and mother to three promising templars Scarlett, Tharieus, and Xephyr “Xeph” Hammer. Her late husbands brother, Rhyndahl Hammer, and his son Schtoltenheim are not nearly as devout to the Order of the Rising Sun as the other half of the family, and are also noted to be sour in comparison to Moraine and her children.
        • Krumworks – Krumworks Inc. was founded by Jayhrome himself during the time of Loki III after he aided in bring down the terrible dragon, and fought off the hoards of goblinoids as a united front from Valefolk. Krumworks forgecraft is some of the best in the world. Jayhrome is backed up by his son, Daryk, a half dwarf from a human mother who towers over Jayhrome by three feet, and is easily as broad shouldered, and a Forged called Ding! who has come from R’Ahn’Gorran to learn stone and metal craft from the best…who happens to live in a farming community with a bunch of humans.
        • Guard Tower – Located in the north east of the main plaza in Haven the headquarters of the watch is actually four towers, a tapered cylinder in the center, and three similar, yet smaller towers surrounding, and connecting to the larger, main tower. Captain Ivan Planet, frequently referred to as just “The Captain” runs the watch, and is known for his love of bureaucracy and paperwork. His second in command is Lt. Scarlett Hammer, a young woman in her mid-late 20’s, and Jayhrome Krumlish, the Dwarven smith, also runs the practice yard a few times a week, and provides top of the line equipment for the garrison.
        • The Arcane Circle – Now headed by Carrick Homillion, the Arcane Circle was founded by Elena Popov over a century and a half ago. The over arching goal of The Circle is to expand their knowledge, but Carrick has taken it upon himself to properly train quite a few youngsters in Haven, including his daughter Freya, the lovely and talented Gabriella Silifrey, and even Abby Ostur has spent quite some time learning from him. His wife puts her druidic knowledge to work teaching the folks of The Vale about growing things. Men and women of all races come to Haven to sit under the great tree on the Green, and learn how to grow faster and smarter the foods needed, as well as many other things about flora and fauna.
        • “The Green” – A public park in the west of Haven centered around a hill with a huge, fruit and nut bearing tree grows, and a spring gushes into a canal that flows through the village before emptying into the Ahl’Gorran river. The tree actually bears many different fruits at a time that change with the season, and the rest of the park is littered with various different smaller trees, and bushes with edible fruit and berries as well as a modest vineyard that faces the house and school of Carrick Homillion (Diamonddew), and his wife Elmindreda Diamonddew who is the druid who planted the tree called “I’nir’Yave-Orn en’sai’Coia”, or The Many Fruit Tree of much Life as it literally translates from Elven, and tends to the park, and the nourishing plants that grow in it.
        • The Black Isle – Since the time of the legendary Loki III, who saved Haven from some monstrous evil that desecrated the cathedral on the island,and would have ravaged the entire region, the area has been considered haunted, and no one has visited in over 150 years. The bridge from the main land to the island is horrid disrepair…its truly amazing it still stands at all…and all of the vegetation is overgrown, pulling down what buildings used to stand, and leaving a dark, ominous presences permeating the area.
      • R’Ahn’Gorran – Dwarven/Gnomish city on the north end of the vale up above Ahl’Gorran Falls.
      • Gorran’Dhaak – Dwarf/Gnome port city on the western bank of a huge fresh water lake that the Ahl’Gorran river falls 500 ft. from R’Ahn’Gorran to the lake below before flowing south, splitting to form The Black Isle adjacent to Haven, and out through the Great Elven Forest.
        • Port.
      • Bydale – A cloister of villages in the NW corner of The Vale, populated mostly with Faen*, Halflings, and Kender. They’re collectively referred to as “Smallfolk”, not only because of their stature, but also because they can, and do interbreed easily and frequently. (ie. Halflings, and Kender are also considered “fey” like the Faen, and all are mixed together in a muddled mess of Smallfolk awesomeness. Have fun. We’ll hash out specifics when we get to it.)
        • Raptor breeders.
        • Kaf and Tabbac farmers.
      • Other small villages, outposts, and ruins litter The Vale full of interesting people, and full of adventure!
        • There’s a known ruined tower on the bank of the small river up to Bydale. Little is known about it. It hasn’t been inhabited in more than 300 years.
  • Aina’duin Taure – Comming Soon…
    • Woodsfolk
      • Elves
      • Ki’a’Tei
      • Roofu
      • Shifters
      • Fey
    • Smallfolk
      • Caravans
      • Residents
  • The City-State of Dayluun – Comming Soon…
    • Peninsula
      • Farms and Villages
      • Outside The Rivers
    • Outer city.
    • Inner city.
    • Upper city.
    • The Pillar.
      • Library
      • University
      • Statue
    • Dryicir-Ingellarir’troth
      • Literally gathering-dwelling’protect translated from Draconic, but means a bit more like “The place where those that Protect the Dwelling gather.”, but the emphasis on the words Protect and Dwelling insinuate more still. This is where the government of the city-state is housed, and the Civil Service, or CS is trained.
  • The World Range – Comming Soon…

Elven Translator
Draconic Translator
Dwarven Dictionary

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Haven SqueeEGA